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He does not give any concrete details, except to look everywhere, and that the captain wants it. To get the map, speak with the captain on the bridge.
He will give it to you to take to the pilot. Go to the Cathedral Ship inside the Gnosis. When you get to the stairs to go up not the ladder , have MOMO as your lead character and search near the boxes.
It should be there. When you are saving the people at the Kouki foundation, there is a chest in the hotel. When you get it, it will say "Swimsuit".
Also, when they are fighting they will be in a swimsuit. If you saw the intermission sequence where they are at the foundation's beach, you will see MOMO and Shion in a bathing suit.
That is how they will appear as when they fight with the swimsuit equipped. Also, the same item can be won by completing Mission 4 of the Driller Game.
A third and final swimsuit is to be found by defeating Great Joe. In the bottom of the Gear Shop in the Kukai Foundation, you can meet a strange professor who wants you to find parts so he can build a giant robot.
Finding the six different parts, consisting of two arms, two legs, a torso, and a head will reward you with four different Ether attacks for Shion.
These parts are located in the various Segment address rooms, which you find through exploring. The first attack is rewarded when you find both arms, and is called the Throni Blade.
Next, you will find both legs which reward you with the Ether attack called the Dominion Tank. The head is the next item you can get, unlocking an attack called the Seraphim Bird.
Finally, you will find the body which combines with all the other parts to create the summon of Erde Kaiser. This is the most powerful attack in the game, causing damage, but requires twelve Skills slots it makes it the only Ether that Shion can use.
When you are onboard the Elsa, before the ship is attacked, you can speak to the repair robot in the A. He mentions that he is the hardest worker, and that while he was cleaning one of the cabins he lost his key to the Slide Deck.
The key can be found on the couch in the lounge of Cabin 2 the southern-most cabin. During the Gnosis attack on the Starship Woglinde at Shion's second encounter with the Gnosis, as they chase her she must run through the partition and quickly press the red switch on the other side to close it to stop the Gnosis from touching her.
As this is difficult to do, there is a second, easier option. Have Shion keep running. Ignore and pass both red switches.
Go through the open door into the empty room a few steps further down the hallway. Wait a few seconds in the room. The Gnosis will lose track of Shion.
Then, give up and return to where they were before the chase. The coast will be clear and Shion can go safely to her next stop.
If you do not want to alert the enemies with your loud footsteps, you can walk by pressing R2. Additionally, if you want to save time, repeatedly press R2 while moving behind or out of the range of the enemies' view.
After receiving an e-mail about the "vapourizer plug-in". When multiple objects are nearby, you can switch targets by pressing L1 or R1. They are a category in the shop "Talk to Me".
Each one can equip its own specific weapons bought at the same place. However, these units are not cheap. They are priced from the weakest at 50,g, to the medium at 80,g, to the strongest at ,g.
You will never know when a Boss is lurking around the corner. Utilize all of your T, E, and S points. Upgrade each attack accordingly and level up your characters.
Also save your items such as medkits and ethers. Whenever possible, evolve your Ethers. She levels up quickly, and when she receives weapons and such she becomes more powerful.
Keep your characters at even odds. The game is very unpredictable. Also take advantage of "Booster", as a lot of times you will DIE.
All enemies possess the same abilities as you do. To make ensure that you do not get stuck at a hard level, fight as much as you can near a rest area and level up.
Remember, you can also train with the phone device when the save point has a blue icon on top. When fighting, analyze the strengths and weaknesses of the enemy or Boss that you are facing.
Some enemies and Bosses have different weaknesses such as long-range attacks Triangle , short-range attacks Square , and Ether attacks.
Some enemies are even weak against the A. Since Zolfo will not attack until both Mecurio are out, take out the Mecurio as Zolfo will use his shields..
When it is Zolfo's turn, he will attack his own Mecurios and reprimand them for sleeping. This should hurt them for at least Attack once or guard with Ziggy.
When you have the AP, attack the one that is awake if any. Zolfo becomes quite easy when they are both gone; just heal and attack as usual.
To do this, you have to kill the Ace Pilot while you have only one or less Gear in battle. Otherwise, it will just be another Meld Gareth.
Din Gareth is roughly twice as hard as its counter part, giving twice as much experience and slightly higher ability points, and a Fast Circuit 25 as the rare item.
This Great Joe Boss also appeared in Xenogears. You can fight him as soon as you have control of Junior in the Durandal.
Have Junior in the lead and destroy the walls in the top right room in the residential area. Great Joe will appear and challenge you to a fight.
Great Joe is not too tough, as long as you have access to Shion's Medica All spell to deal with Great Joe's Soul Crusher, which does a few hundred damage to each character.
Upon killing him, you will get Junior's tech attack Soul Rhapsody and the ability to summon Great Joe in battle.
The Boss starts the same Ace Pilot that you saw when Junior goes through the first time. If you are at fairly low levels and do not have properly equipped Gears, this fight is bad news.
Meld Gareth has HP and can case as much as points of damage to each character with its missile attacks. Meld Gareth also is extremely fast, usually getting a turn after two of your characters attack.
Early in the game, the best way to kill it is to have three characters in Gears with gatling guns and flame throwers for the W-Attack, as well as Frame Restores to survive its constant barrage.
If you manage to kill it, you will receive experience points per character, gold, and either A Frame Repair Z common , or a B-Max Circuit rare , as well as decent amounts for all three types of ability points.
If you are not properly prepared, she can be one of the hardest Bosses in the game. The easiest way to do this is not to count, but to determine your finishing point, e.
Then, exit the casino and go back to the Silver Plate. The total for all of that comes to 10, G, for and exchange rate of 9, Coins to 10, G, or nearly 1: This takes time, though, since you constantly have to reload the Elsa, then the shop, then the Elsa, then the menu, then the Casino, then the Elsa, not to mention all the button jamming.
Overall, it takes about one full minute to transfer one set of 99 Recovery Sets, or about one minute per 10, G.
That's , G, enough for the AG, transferred out in about half an hour. If you're interested in Xenocard, you can cash out booster packs extremely cheaply, at only Coins each, and you don't even have to go through the selling.
With hundreds and thousands of booster packs, you will easily get every non-promotional card in the game, even rares, in sets of three, allowing you to make any deck you want.
Later in the game, you can even get several promotional cards from the Casino. Finally, you can check out some nice production sketches for next to nothing, considering how quickly you can acquire Coins.
Just remember to buy a full set of Recovery Sets after you finish selling them, so that you don't find yourself in a dungeon without Revives or Cure-Alls that might be essential.
At last, the heavy part of this guide. Presented here is some evidence of this, based on simple mathematics. How can you calculate the expected payout of something as complicated as a series of decisions like this?
A winning layout is always a winning layout, and a losing layout always loses, assuming the player chooses logically, according to probability, whether the next card will be high or low.
For example, consider this layout:. Assuming the player doesn't go against the odds, this will always win!
It's like a lottery scratch-off game, in that the results are predetermined, and you are simply slowly revealing whether you have a winner or loser.
A sane player will always pick "Low" on the King, "High" on the 6, "Low" on the 9, and "High" on the 4. Thus, the logical player always wins with this layout.
Similarly, this layout should always lose. There is no reason a sane player would ever pick "High" on the 10, and thus the player will always lose to the Jack.
Because of this, we can analyze all of the possible layouts and determine how many winners there are and how many losers. This is a slight oversimplification, however.
The truth is, that a 7 card presents a dilemma. Either "High" or "Low" present equal probabilities of winning.
Thus, a layout like:. Thankfully, this does not present a real problem from a mathematical sense.
Regardless of which option the player picks on the 7, there are an equal number of winning and losing layouts. We can simplify the mathematics by assuming the player always picks "High" on a 7, but the math will work out the same regardless of what system you use to pick your 7s.
There is one more simplification necessary, in order to make the math immensely less difficult. However, this simplification, unlike the 7 issue, actually does slightly affect the results.
When a card is selected from a deck of cards, it is removed from that deck and placed face up on the table. If the King of Spades is picked, there is no longer a King of Spades left in the deck, and so it cannot be picked again.
This concept is known as "Sampling without replacement". This makes any mathematical analysis of the problem ridiculously complicated, since every card selected modifies the probabilities of every other card in the deck.
This is because there are only three Kings left in the deck, and four of every other card. A model can be created, however, where the card that is selected is still available in the deck to be selected.
This will not give you an exact mathematically sound analysis of the game, but it will provide you with an extremely close approximation.
In order to determine the probability of a winning layout, two things need to be counted: Counting the total number of layouts in our "Sampling with replacement" model is easy: Thus, there are 13 5 total possible layouts.
Some of these layouts aren't really valid, such as five 2s, but these are very few and are a result of our model being used instead of the actual game without replacement.
Now, all that's left is to count the winning layouts. This is a bit more difficult, since a winning layout isn't readily visible through simple mathematical methods.
However, something else that will give the same result in the end, would be to count the number of losing layouts.
This is much easier to do, since the number of layouts that start with a losing combination, such as Jack, can be determined and those subtracted off.
This is done in four separate steps, since a losing layout can occur at any of the four decision points. However, once a layout is a loser, there is no point in checking it again — it has already lost.
So, starting at the beginning, you need to find out how many layouts are losers after the first round. Then, the number of remaining layouts can be counted, and check only those to see if they lose in further rounds.
There are four decisions that need to be made successfully in order to pay out. This will determine the chance of surviving all four decisions.
Now, to examine the possible cards that are left for Round 2. What was advanced with? First, analyze all possible winning combinations from the previous round:.
Now, add up the number of occurrences of each card to determine the frequency of this card being used to start the next round. As you can see from the table, 8 and 7 are a bit more likely to be showing up here than numbers at the extreme ends.
This time, there are only three cards left to flip. We can calculate the number of losing layouts with each card showing, but then we have to multiply by the number of cases in which this card will be showing to get the total number of times this combination occurs.
The new "xOccur" column represents this. Also, the "Total Losers" column is now multiplied by "xOccur", to count all of the losers regardless of what the first card is.
That leaves 69, layouts that lose on the second of four decisions. There were , winning layouts from the first round, giving us a chance of For this round, the number of combinations that will start with each specific card must be determined again.
This time, however, it's not as simple, since the third card likelihood is derived from the second card likelihood remember that certain cards are less likely to be showing since we tend to lose with them, ending the game.
How often is a King showing for the third card? A King shows up eight times out of thirteen as a winner, and the other five times it ends your game.
However, every time a 7 shows up, it wins — there is no case where a 7 is a loser if you always pick according to the odds.
Because of this, you're a lot more likely to be seeing 7s at this point than extreme numbers, since often the extreme numbers ended your game.
Counting how many combinations there are that leave you with each card, is not so easy this time. The number of combinations from Round 2 for cards that would make the current card a winner are added up to figure out the total number of combinations that would leave you with this card faced.
This time, the math isn't so obvious, so to verify that this actually works, this is a list af all 78 non-losing combinations that end with a king faced:.
That leaves 53, layouts that lose on the third of four decisions. We had , winning layouts from the second round, giving us a chance of To calculate the number of combinations with each card faced for the final round, we can use the same method we used for Round 3, plugging in the Round 3 numbers in place of the round 2 numbers.
Now the last round losers can finally be trimmed off, leaving the number of winning combinations. The layouts that lost before the last round have already trimmed off.
That leaves 40, layouts that lose on the fourth of four decisions. There were , winning layouts from the third round, giving the chance of That's very near a third of the time.
That means over the long run you will win 5. This is a huge bias in favor of you, the player. In a real-life casino, you will be lucky to get a machine that pays out a bit below 1.
Of course, nobody in their right mind would play on a machine such as that. Thankfully for you, the Durandal casino isn't in its right mind!
Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Der Wille zur Macht. Poker is not accessible if the save point does not have the blue EVS plate on top of it.
Key to the entire guide. No matter what card is showing. Skip unless you have a fondness for goofy counting problems, or you just don't believe how great the payout is.
Retrieved from " https: Go to the Private Beach and go in the water where the fish show up on the radar screen. Run up to every fish and press Circle.
Sometimes you will get an item, and sometimes you will not. If you return to the beach on any return trips, the Med Kit, and Speed Stim will be there again.
Give the ring back to the girl in the bar. She will give you the Decoder 8 to open the red door. The Gargoyle actually Commander Cherenkov.
Make sure that you have the upgraded frame and generator parts for Shion's and chaos's A. Make sure everyone is at least level 18 or higher.
When the battle starts, get into the A. Why the Gnosis on the right? Because it can heal the Gargoyle hp every turn. Finally attack the Gargoyle.
General Tips Whenever possible, fight. You will never know when a Boss is lurking around the corner. Utilize all of your T, E, and S points.
Upgrade each attack accordingly and level up your characters. Also save your items such as medkits and ethers. Whenever possible, evolve your Ethers.
She levels up quickly, and when she receives weapons and such she becomes more powerful. Keep your characters at even odds. The game is very unpredictable.
Also take advantage of "Booster", as a lot of times you will die. All enemies possess the same abilities as you do. He does not give any concrete details, except to look everywhere, and that the captain wants it.
To get the map, speak with the captain on the bridge. He will give it to you to take to the pilot. When you get to the stairs to go up not the ladder , have MOMO as your lead character and search near the boxes.
It should be there. Moving quickly and silently Tap R2 rapidly when walking around to can hover quickly without making a sound.
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